@56uzamiivan777 @SourCherryJack Thanks a lot! Now, there is a lot of points for me to get better at, i was expecting that. I dont know if im gonna follow all of them, but points like color and shading, and the poses of characters are important, so im gonna try to improve at that. Also thanks for recourses and mentioning some other things for me to look up to learn.
MrDominick
Hey man, hi, i just wanted to know if you can please check out my drawings on my profile, i would aprecciate any kind of criticism, thanks.
SourCherryJack
Okay, since you didn't link me a specific upload, I'm just gonna do a general review of your work here on the comment.
So first off backgrounds, draw them yourself. There are ways to make photographs and certain types of art styles work together well, usually they're limited color palettes and heavily filtered and the figures are already close to human shaped, or there's some other purposed that justifies using the photo.
In your case the metroid background pixel art in the zero suit drawing, the beach photographs in a few pieces, and the dense forest in Link drawing, all look a bit too busy, and are distracting to he actual figures themselves.
Another thing, that might be more of a me thing, but try ditching the heavy white outlines around a lot of your characters; this goes for the drop shadows as well. It makes them look like paper cutouts or further separates them from the drawing.
You're clearly going for a cartoony style, and you're doing a pretty good job with it -definitely coming a long- so it's pretty hard to give any decent feedback that might help you accomplish what you're trying to do stylistically speaking.
You can work on more dynamic poses, right now all of your art, are all, for the most part, static characters standing straight up and looking at the screen head on or at a slight angle. Do some figure drawing, get your characters in more dynamic, or at the very least, more varied poses. Work on learning how body parts fit together, right now your figures look like they're ready to be puppet animated in aftereffects. You've got a very basic simplified template for how you do faces and there is not a lot of variety in it a lot of your chins come to a very sharp point, work on getting more varied head shapes. A good exercise for this is to draw various shapes and turn them into heads. long tubes, squat boxes, think of shows like Hey Arnold, they got wild heads, you don't gotta be that out there, but the variety helps and adds to the personality of all the characters.
Your colors could also use a bit of work, you're working with a lot of very pure saturated colors for the most part, maybe try exploring less saturated choices. Also in that try shading more creatively, right now it looks like you're using darker and lighter versions of the same hues to shade highlight, try adding violet or darker colors instead to shade and washing out the colors more to highlight.
Looking at your earliest posts in the portal, they're all in the same style you're currently working in, just less refined, so I don't know if you're really looking to alter it in a huge way, or are comfortable with being where you're at with it, but I think you may have taken this style as far as it can go, and it may be time to switch that up.
If you want to bring your art up to the next level though here's the standard sort of spiel you're gonna get.
Draw from life as much as possible, work on anatomy by drawing actual humans, line-of-action.com is a great resource for this.
Learn perspective. sit down, grab a ruler and some paper, plot a horizon line and some vanishing points and work on one, two, and three point perspectives, then shade your exercises with consistent light sources. this will help you to grasp form, and how shapes warp with perspective for foreshortening limbs. Work in black and white a lot and work on understanding value to help bring your compositions to life, speaking of, look into the rules of COMPOSITION. Golden ratio, rule of thirds, strong diagonal etc. Look up the "Gestalt Principles" and do drawings that explore them. Adding to your art vocabulary and understanding of concepts intellectually will help you translate that into your studies and improve your art faster. These are all things that will help you to bring your art to the next level.
The youtube channel PROKO is one that gets a lot of love, I haven't explored it much, but he comes highly recommended, as does Draw A Box, I've never used that one personally, but it looks promising.
The important thing to remember is there are no shortcuts, but there are more effective ways of learning.
Know what you want to go for, if you want to learn to draw proportional realistic humans, study for that, if you want to draw slapstick looney toon characters, you should also learn to draw proportional humans since a lot of them are based on that anyway, but also learn to exaggerated it more. Looking at where your art was two years ago, I'd say you're on the right track overall though.