Because of the severe lack actual critiques in the Art Portal for the past month or so I have taken on the task of providing in depth critiques on submissions. I have been met with almost entirely positive response form the authors of the random drawings I've chosen to critique, but there are a lot of artists I feel would greatly appreciate reviews and since my current system is fairly random I'd like to better promote requests for reviews. I welcome artists of any skill level, to leave in the comments or pm mea link (or just the title since no HTML in the comments) to a COMPLETED submission in the art portal of yours that you would like me to review. I leave very in depth reviews and critiques of art, so expect to read at absolute least one solid paragraph from me on it.
I will disect as many aspects of your art as I possibly can including areas of, overall composition, color choice, anatomy, mood, values, focus, flow etc, and give you advice on how to fix or strengthen any aspects in the imediate drawing as well as how you may be able to improve future drawings. I'll try to take into account your skill level as much as I can and give the most relevant feedback possible. I'm not going to bash you or your drawing, but I'm not going to sugar coat anything either, if something needs work, it needs work and I will be sure to let you know about it.
Also I recommend for further more immediate improvement on your studies to go check out the Art Workshop and for tutorials and some general knowledge to go check out the Art101 user page (currently under some construction but there is a lot of information there).
I look forward to reviewing your art!
Joluvar
I would appreciate you passing by my profile and checking my work... I would like you reviewing every image I have, well only if that fits you of course... just keep in mind that your critique is welcome. Cheers ñ_ñ
SourCherryJack
Alright, I've looked through all of your stuff, right off the bat the thing that sticks out that you could fix easily is all of the hands posts. For one they're all huge, 4000 pixels X 4000 is absurdly large for anything much less things drawn in such a cartoony-straightforward style; in fact them being that size harms them a bit since if the audience sees them full scale they see all the imperfections in the linework and it breaks the smooth look you got for them (you should merge the lines or fills to get rid of that). I'd say the best thing to do with the hands is make them into a single compilation post, scale them down to like 500 X 500 if not smaller and just do maybe two posts with all of them, make one more and do six and six. As it is right now nobody wants to flip through eleven posts of essentially the same thing regardless of how good it may be.
Your tentacloid series has the same problem of each piece being very similar in terms composition and color, I think you should shoot for different poses and angles to get some more interest out of the concepts as they are right now they look like test images rather than final pieces. The floor and background on them being rendered in 3D does not do much to compliment the figures, I would recommend drawing it in in the same method you drew the creatures to give better unity within the pieces - this applies to the Carmine blob drawings as well. The second Carmine Blob is a cool design and concept, I think the armor bits could do with some better rendering though, right now they read as being the same material as the pink bits but a different color.
The old man broadcasting is probably my favorite of your pieces, its a very cool design and can do with some more love and refinement, right now the linework is transparent and really messy, messy is fine, but maybe go over it with some darker, more opaque lines to better define his form. Also his left hand appears to be backwards (our right). The linework issues apply to the mech worm as well, right now the worm and the background are very similar colors and values, making one or the other darker/lighter will help to differentiate them and give an over all better more clear image of what's going on.
Men are not gods is a cool creature design and I think the color choice is very well done as is the shading style, it definitely is a good sign of improvement from your earlier stuff, so keep on that track and you'll be good.
As for The Last Man and probably Cell Shaded Titan, you should get rid of those two. The Last Man is mostly a filtered image with some minor actual work from you, the art portal doesn't allow that and its lazy, make your own backgrounds. Taking inspiration from the photo is fine, but using it is very much frowned upon and against the rules. I couldn't find what the Titan was based off of but I definitely have suspicions that its a trace so if that's the case get rid of it, you won't get scouted if its in your gallery.
In closing you've got a lot of potential showing in bits and pieces in your art, I'd say work more on your fundamentals with regard to anatomy and color Art101.newgrounds.com has some tutorials and links that are helpful for that kind of stuff.
Beyond that I very much get the feeling that you using a digital medium is hindering some of your pieces, particularly your backgrounds having such a massive discrepancy with the figures in many of these. You appear to be using a vector program which is very difficult to start with especially with the kind of work you appear to want to be doing. I'm not saying its impossible, but its definitely much more difficult since you don't appear to be shooting fro a graphic style. Try photoshop, paintool SAI, gimp or some other raster program, you'll probably find them much more cooperative and get better results. Or pen and paper, that's cheap.
Hope this all helps in some way, its a lot to read, but that's what happens when you ask for a review of everything. If you want me to go indepth on ONE piece in particular let me know.